SURVIVE THE OUTBREAK - interactive zombie fun
Friday, May 22, 2009
Survive the Outbreak is a terrific, interactive, survival horror full-motion video game that drops you into the middle of the zombie apocalypse and leaves you to find your way to safety. It sets up a variety of challenging scenarios where you have to choose between following your conscience or your instincts for self-preservation, and you never know which path will end in survival and which will end with you becoming zombie chow. It's professional quality and extremely involving - which is particularly impressive, given that this thing was apparently the work of a bunch of pals who were just goofing around. They had to take the game off their website because they couldn't afford to pay for the bandwidth, but a "lower quality, less fun" version is now on Youtube. (The only difference I've noticed so far is that the sound mix seems a little off, so the dramatic music is a little too loud now.) The intro is below, and from there you can click around to follow the various paths.
Note that there is plenty of gore here, and some of the language is not safe for work. But, hey, if zombies were trying to eat your brains, you'd sure be dropping f-bombs all over the place!
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Technocrati tags: [Survive the Outbreak]
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SPOILER ALERT!!!!!!!
This is how to win this thing. Keep in mind there are two possible survival endings, the "bad" one and the "good" one.
But first, let's hear it for our cast!
Featuring:
James, the cool-headed, tactical man of the bunch and our protagonist.
Seth, the cocky, hotheaded badass of our story.
Alex, the creepy, quiet guy.
Kelly, the girl.
Dave, the injured one.
Well, there's your contestants. Come on down, and place your bets ladies and gentlemen. The show is about to begin.
So, to start after the opening cinematic, you're going to want to save Dave. You'll see why in a minute.
After you make sure Dave doesn't get capped, you'll want to stay in the house. Do NOT, under any circumstances, leave with Seth, as if you do a zombie will jump on the car, and Seth will panic and ram the car headlong into a tree, instantly killing both of you. So, stay put.
Now, when you get your choice of barricading methods, choose to gather wood instead of pushing furniture. Again, you'll see why.
Here's where the real fun begins. Alex will flip out, throw open the front door, knock a couple zombies out of the park, and promptly get mowed down by the other 13497623565 brain buckets outside. This is a story advancing event, and there is nothing you can do to prevent this.
Now, once the zeds finish nomming on Alex's tasty entrails, a horde of zombies will shamble in through the door that Alex so kindly left open. Remember Dave? Let's hope you saved his ass, because this is where he sacrifices himself to slow down the shuffling masses and save everyone else if you did. If you didn't, get out the triangle, because dinner is served, with you as the main entree.
Then, assuming you were lucky/stupid enough not to waste the infected Dave and you make it to the back room, your party will be down to a scant two. Just you and Kelly. Who's it gonna be? Who makes it, who breaks it? Stay tuned.
You'll have a choice of where to go. Don't go outside. Not yet anyway. You won't be able to see a damn thing, and you'll get chomped faster than a baked ham at Rosie O'Donnell's season renewal reception. So go downstairs for now.
This part will break anyone's heart. You find a flashlight as you enter the basement, and as you and Kelly "carefully" make your way down the basement steps, poor Kelly will trip, fall down the stairs, and break or otherwise disable one of her legs. You're now faced with a horrible choice. Help her, or leave her. As painful as it may be, you can't save her. Attempting to do gets you knocked off the stairs and pinned under a zombie, which then proceeds to turn your torso region into an Englishman's breakfast. So, you gotta leave her dude. Let it go. Turn around. Plant your feet on the stairs. And run. Run. You'll make it to the top of the stairs alive, but Kelly's final howls will haunt your dreams for as long as your brain's random access memory bin remembers the events that transpired on this day.
And look there,you've got a welcoming committee. Your new friend uses the ol' "lunge&tackle" to knock you to the floor and pin you flat, with your shotgun out of reach. Let's hope you didn't move any bookshelves in your recent past. If you gathered wood, then you can go ahead and shout "Go Go Gadget TABLE LEG!" and the the zombie's pulpified brains out the back of his skull. If you pushed furniture, too bad. You get eaten. Thanks for playing.
Once that little, *ahem* "snag" is out of the way, James goes outside with his new flashlight. You get three choices here. Two of them lead to survival, the other will be your undoing. I'm out of space, so figure out the endings for yourself.
~FIN~
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